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Roadmap

Version 1.0.3

  • Minimum Unity version is now 2019.4.0f1
  • Changed the way weapon weight are calculated. Now you can use physically accurate values and will realistically handled by the character.
  • CollisionSound: Component used to play sounds when colliding with other objects
  • Fast weapon hide animations option
  • Reorganize singletons into a single object
  • Context menu entries for creating a new character
  • Generic damage sounds
  • Extended the parkour system: Wall Vaulting
  • Added new fire damage script
  • Exposed footsteps settings in the Character Settings, now you can control all aspects of the footsteps sound system

Version 1.0.2

  • New Audio Interface: AudioManager performance improvements
  • Improved the automatic obstacle detection by the parkour system
  • Improved target detection by the Weapons Manager
  • Change weapons using the mouse scroll, keyboard or both
  • New weapon swing mode, swing boost

Version 1.0.4

  • AmmoType: Define the type of ammunition each weapon uses
  • Inventory system
  • Deprecate Weapon Manager: Remove the old weapons manager
  • Full character body with IK

Version 1.1.0

  • Upgrade the project to HDRP
  • Rewrite the viewmodel shaders
  • Convert all textures to the HDRP Lit shaders architecture

Version 1.2.0

  • Enemy AI