Roadmap
Version 1.0.3
- Minimum Unity version is now 2019.4.0f1
- Changed the way weapon weight are calculated. Now you can use physically accurate values and will realistically handled by the character.
- CollisionSound: Component used to play sounds when colliding with other objects
- Fast weapon hide animations option
- Reorganize singletons into a single object
- Context menu entries for creating a new character
- Generic damage sounds
- Extended the parkour system: Wall Vaulting
- Added new fire damage script
- Exposed footsteps settings in the Character Settings, now you can control all aspects of the footsteps sound system
Version 1.0.2
- New Audio Interface: AudioManager performance improvements
- Improved the automatic obstacle detection by the parkour system
- Improved target detection by the Weapons Manager
- Change weapons using the mouse scroll, keyboard or both
- New weapon swing mode, swing boost
Version 1.0.4
- AmmoType: Define the type of ammunition each weapon uses
- Inventory system
- Deprecate Weapon Manager: Remove the old weapons manager
- Full character body with IK
Version 1.1.0
- Upgrade the project to HDRP
- Rewrite the viewmodel shaders
- Convert all textures to the HDRP Lit shaders architecture
Version 1.2.0
- Enemy AI