Roadmap
Version 1.0.3
- Minimum Unity version is now 2019.4.0f1
 - Changed the way weapon weight are calculated. Now you can use physically accurate values and will realistically handled by the character.
 - CollisionSound: Component used to play sounds when colliding with other objects
 - Fast weapon hide animations option
 - Reorganize singletons into a single object
 - Context menu entries for creating a new character
 - Generic damage sounds
 - Extended the parkour system: Wall Vaulting
 - Added new fire damage script
 - Exposed footsteps settings in the Character Settings, now you can control all aspects of the footsteps sound system
 
Version 1.0.2
- New Audio Interface: AudioManager performance improvements
 - Improved the automatic obstacle detection by the parkour system
 - Improved target detection by the Weapons Manager
 - Change weapons using the mouse scroll, keyboard or both
 - New weapon swing mode, swing boost
 
Version 1.0.4
- AmmoType: Define the type of ammunition each weapon uses
 - Inventory system
 - Deprecate Weapon Manager: Remove the old weapons manager
 - Full character body with IK
 
Version 1.1.0
- Upgrade the project to HDRP
 - Rewrite the viewmodel shaders
 - Convert all textures to the HDRP Lit shaders architecture
 
Version 1.2.0
- Enemy AI