Collision Sound
Description
The collision sound component is utilized to play a sound whenever the object hits another with a relative velocity greater than the minimum impact force.
Editor Properties

| Property | Function |
|---|---|
| Ignore Character | Should ignore collision with the character? |
| Minimum Impact Force | The minimum force required when the collider hits another one to play the impact sound. |
| Collision Sound | The sound played when the collider hits another one. |
| Collision Volume | The collision sound volume. |