Mathf Utilities
 Description
 A collection of math functions to extend the Mathf struct.
 Static Methods
    | Method |  Function |  
    | RandomInsideBounds |  Returns a random point within the space defined by the lower and upper bounds. |  
  | Midpoint |  Returns the midpoint between two vectors. |  
  | ClampRotationAroundXAxis |  Clamps the given Quaternion's X-axis between the given minimum float and maximum float values. Returns the given value if it is within the min and max range. |  
  
 Example
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28  | // RandomInsideBounds example.
private void Foo()
{
    Vector3 botEdge = new Vector3(0, 1, 0);
    Vector3 topEdge = new Vector3(100, 1, 100);
    // Returns a random position in the world between 
    // the lower edge of the map and the upper edge.
    Vector3 spawnPos = MathfUtilities.RandomInsideBounds(botEdge, topEdge);
}
// Midpoint example.
private void Foo1()
{
    Vector3 a = new Vector3(1, 3, 1);
    Vector3 b = new Vector3(3, 1, 1);
    // (2, 2, 1)
    Vector3 mid = MathfUtilities.Midpoint(a, b); 
}
// ClampRotation example.
private void Foo2()
{
    // Prevents the X-axis value from being 
    // higher than the defined limits.
    Quaternion cameraRot = MathfUtilities.ClampRotationAroundXAxis(transform.rotation, -90, 90);
}
    |