Mathf Utilities
Description
A collection of math functions to extend the Mathf struct.
Static Methods
Method | Function |
RandomInsideBounds | Returns a random point within the space defined by the lower and upper bounds. |
Midpoint | Returns the midpoint between two vectors. |
ClampRotationAroundXAxis | Clamps the given Quaternion's X-axis between the given minimum float and maximum float values. Returns the given value if it is within the min and max range. |
Example
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28 | // RandomInsideBounds example.
private void Foo()
{
Vector3 botEdge = new Vector3(0, 1, 0);
Vector3 topEdge = new Vector3(100, 1, 100);
// Returns a random position in the world between
// the lower edge of the map and the upper edge.
Vector3 spawnPos = MathfUtilities.RandomInsideBounds(botEdge, topEdge);
}
// Midpoint example.
private void Foo1()
{
Vector3 a = new Vector3(1, 3, 1);
Vector3 b = new Vector3(3, 1, 1);
// (2, 2, 1)
Vector3 mid = MathfUtilities.Midpoint(a, b);
}
// ClampRotation example.
private void Foo2()
{
// Prevents the X-axis value from being
// higher than the defined limits.
Quaternion cameraRot = MathfUtilities.ClampRotationAroundXAxis(transform.rotation, -90, 90);
}
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