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The Explosive Class can simulate various types of explosives, for example, grenades and impact explosives. The properties define the behaviour of the explosive after being instantiated. No further configuration needed.

Editor Properties

Property Function
Explosion Particle The particle instantiated by the explosion.
Explosion Radius Defines the explosion radius of effect.
Explosion Force Defines how strong the objects will be pushed if within the blast radius.
Damage Defines the maximum damage caused by the explosion.
Ignore Cover Defines whether the explosion should ignore objects within the radius that may block its effects.
Explosion Sound The explosion sound.
Explosion Volume Defines the explosion sound volume.
Explode When Collide Defines whether the explosive should explode when it touches any surface.
Time To Explode Defines the time required in seconds for the object to explode.