Gameplay Manager
Description
Inherits from: Singleton <T>
The Gameplay Manager Script is a reference for the player settings and input bindings. It is mainly used to set the behaviour of the input keys, like holding a button or simply tapping it to do an action.
Editor Properties

| Property | Function | 
|---|---|
| Gameplay Settings | Provides the behaviour settings of several actions, such Running, Aiming and mouse axes. | 
| Input Bindings | Provides all buttons and axes used by the character. | 
Public Properties
| Property | Function | 
|---|---|
| Instance | Access singleton instance through this propriety. | 
| IsDead | Is the character dead? | 
| CrouchStyle | Returns the input behaviour of the crouching action. | 
| AimStyle | Returns the input behaviour of the aiming action. | 
| SprintStyle | Returns the input behaviour of the running action. | 
| LeanStyle | Returns the input behaviour of the leaning action. | 
| OverallMouseSensitivity | Returns the overall mouse sensitivity. | 
| InvertHorizontalAxis | Is the horizontal mouse input reversed? | 
| InvertVerticalAxis | Is the vertical mouse input reversed? | 
| FieldOfView | Returns the main camera field of view used by this character. | 
| Bindings | Returns the Input Bindings used by this player. | 
Example
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