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Changelog

All notable changes to this project will be documented in this page.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

[1.0.3] - 2020-06-19

Changed

  • Minimum Unity version is now 2019.4.0f1.
  • Changed the way weapon weight are calculated. Now you can use physically accurate values and will realistically handled by the character.
  • Extended the parkour system: Wall Vaulting
  • CollisionSound: Component used to play sounds when colliding with other objects
  • Fast weapon hide animations option
  • Reorganize singletons into a single object
  • Context menu entries for creating a new character
  • Generic damage sounds
  • Added new fire damage script.
  • Exposed footsteps settings in the Character Settings, now you can control all aspects of the footsteps sound system.

Fixed

  • Bug with the HealController Script when playing damage sounds.

[1.0.2] - 2020-06-08

Changed

  • Minimum Unity version is now 2019.3.0f6.
  • New Audio Interface: AudioManager performance improvements.
  • Improved the automatic obstacle detection by the parkour system.
  • Improved target detection by the Weapons Manager, now the character does not need to look directly at the object to use it.
  • Now you can change weapons using the mouse scroll, keyboard or both.
  • Improvements in the editor of procedural weapon animations, it is now possible to preview your interpolation animations.
  • Added a new weapon swing mode, swing boost.
  • Improved script documentation.
  • Refactoring the name of the project structure folders.

Fixed

  • Fixed slopes detection while sliding.
  • Fixed grenade collision detection.

[1.0.1] - 2020-05-12

Added

  • "Pine" map added.

Changed

  • Improved script documentation.
  • Refactoring the classes of the Surface System.
  • Adjustments in the configurations of some weapons.

[1.0.0-preview] - 2020-04-21

This is the first release of FPS Builder.