Changelog
All notable changes to this project will be documented in this page.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[1.0.3] - 2020-06-19
Changed
- Minimum Unity version is now 2019.4.0f1.
 - Changed the way weapon weight are calculated. Now you can use physically accurate values and will realistically handled by the character.
 - Extended the parkour system: Wall Vaulting
 - CollisionSound: Component used to play sounds when colliding with other objects
 - Fast weapon hide animations option
 - Reorganize singletons into a single object
 - Context menu entries for creating a new character
 - Generic damage sounds
 - Added new fire damage script.
 - Exposed footsteps settings in the Character Settings, now you can control all aspects of the footsteps sound system.
 
Fixed
- Bug with the HealController Script when playing damage sounds.
 
[1.0.2] - 2020-06-08
Changed
- Minimum Unity version is now 2019.3.0f6.
 - New Audio Interface: AudioManager performance improvements.
 - Improved the automatic obstacle detection by the parkour system.
 - Improved target detection by the Weapons Manager, now the character does not need to look directly at the object to use it.
 - Now you can change weapons using the mouse scroll, keyboard or both.
 - Improvements in the editor of procedural weapon animations, it is now possible to preview your interpolation animations.
 - Added a new weapon swing mode, swing boost.
 - Improved script documentation.
 - Refactoring the name of the project structure folders.
 
Fixed
- Fixed slopes detection while sliding.
 - Fixed grenade collision detection.
 
[1.0.1] - 2020-05-12
Added
- "Pine" map added.
 
Changed
- Improved script documentation.
 - Refactoring the classes of the Surface System.
 - Adjustments in the configurations of some weapons.
 
[1.0.0-preview] - 2020-04-21
This is the first release of FPS Builder.