Changelog
All notable changes to this project will be documented in this page.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[1.0.3] - 2020-06-19
Changed
- Minimum Unity version is now 2019.4.0f1.
- Changed the way weapon weight are calculated. Now you can use physically accurate values and will realistically handled by the character.
- Extended the parkour system: Wall Vaulting
- CollisionSound: Component used to play sounds when colliding with other objects
- Fast weapon hide animations option
- Reorganize singletons into a single object
- Context menu entries for creating a new character
- Generic damage sounds
- Added new fire damage script.
- Exposed footsteps settings in the Character Settings, now you can control all aspects of the footsteps sound system.
Fixed
- Bug with the HealController Script when playing damage sounds.
[1.0.2] - 2020-06-08
Changed
- Minimum Unity version is now 2019.3.0f6.
- New Audio Interface: AudioManager performance improvements.
- Improved the automatic obstacle detection by the parkour system.
- Improved target detection by the Weapons Manager, now the character does not need to look directly at the object to use it.
- Now you can change weapons using the mouse scroll, keyboard or both.
- Improvements in the editor of procedural weapon animations, it is now possible to preview your interpolation animations.
- Added a new weapon swing mode, swing boost.
- Improved script documentation.
- Refactoring the name of the project structure folders.
Fixed
- Fixed slopes detection while sliding.
- Fixed grenade collision detection.
[1.0.1] - 2020-05-12
Added
- "Pine" map added.
Changed
- Improved script documentation.
- Refactoring the classes of the Surface System.
- Adjustments in the configurations of some weapons.
[1.0.0-preview] - 2020-04-21
This is the first release of FPS Builder.